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(+1)

Nice concept, but the timer was faaaar too big. I had a ton of helpers sitting around because the factory couldn't make widgets fast enough, but there was still a ton of time ticking away. The repetitive music also got annoying pretty fast.
I could see this being a progressive system where you start off with a small target score and a small timer, then having stages where those number increase and you have to get more efficient.
Good job overall :D

Thanks a lot for the comment! As for the music, yeah, sorry for that, I just made anything to be there too quickly. Maybe it would be better off without it. Also thanks for the progression idea! I focused too much on making it a single session game and didn't think of breaking it into short stages.