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(+1)

Being able to move more than once in combat has been a real game changer.

I was very much on a fence about this so it’s good to hear thoughts on it! 😄

Does the movement feel smoother?

I was looking at the Ability cards from the main menu, before starting a run. On the Damage tab, Basic Attack was listed and had a cost of 2000 credits.

That’s a good catch! I’ll fix it.

The first few times picking cards was a real tough choice

Should this be made easier? Or was it a fun problem to have. Was it good progression?

The star rating doesn’t always match how I feel I did.

I agree. I need to rework this.

There’s definitely a problem with badges not resetting either. I’ll look to fixing it this patch. I’ll also retouch accuracy counters to ensure they don’t have problems.

Though I didn’t get enough to buy any of the new ships.

The later levels in Battlemode give massive credit rewards. I might buff them even more. I want people to be able to buy ships after 1 successful run or 2 failed runs. 🤔

I’ve tweaked the SFX a bit today. Definitely needs more work.

Would love to know more of your thoughts on card balance as well!

Thank you for playing btw! As always, your feedback is very useful and always appreciated. 😄

(+1)

I didn't really have any issue with the movement beforehand, but I do like it more now. I'm not sure if I'd call it smoother than before, just a general feeling of better. I felt like I moved my ships more now, because I could do things like make a minor correction in my angle to hit an enemy, attack, and then move to a better spot after attacking. Before I tended to position my ships early on and only really move them for better aiming or if I needed to get closer a particular ship for a nearest ally ability.

I don't think you need to make the early card choices easier. It was a tough choice to make, but it also help it feel like my choices mattered. The progression felt decent. The first mission I had to do a lot more thinking and planning for what to get and whether I should heal than the others, but that felt balanced out by the difficulty of each of the missions. By the last mission, I didn't worry about healing my ships between fights, because I had most of my favorite cards by that point though I didn't have every card at that point.

I didn't have enough credits to buy a ship after 2 failed runs on Battle Mode, though the first one I lost fairly early and the second one was at fight number 6, so it was probably due to when I lost. I don't mind the ships being expensive, as it gives me something to work towards.