While I would love the idea of a metroidvania like exploration game, I was fighting the controls more than the environment. Getting stuck on walls with no let go button, getting actually stuck in the tiles sliding down with no movement option once the ledge ends just lead to a kinda awkward movement tech which dampens the enjoyment of the exploration.
While the overall spritework looks cool it is breaking many of the rules of the jam, such as the pixel perfection and rotation rules. Piston moving subpixels, the character sliding on corners also do not help the gameplay.
SFX was okay, I did find the music a tad annoying as it had many high notes that were repeating often.
Overall it is not a bad game, it just needs more time and tuning to be at its best!


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