Admittedly, the gameplay could be more innovative to stand out from its inspiration more, but for a Zelda-inspired game, it's done well.
This had good level design that makes use of the tools well and leads to good progression, alongside an innovative ring teleporter power that serves as a risk reward system (though it wasn't obvious until I tried it a few times). Plus this game is extensive and packed with content, even for a Game Jam game, that it's surprising you made all this within 10 days.
Though I would prefer if hearts were visible even without going to the menu and the game was slightly less easy as the sword becomes useless once you get the bow with infinite ammo. I also encountered collision issues like the shield not blocking arrows when they're right next to the shooters, and some triggers used to enter rooms being wonky.
But again, good attempt at using Zelda's gameplay in a different universe. If you like, you can try out my game. It's another top-down game featuring a forgetful goldfish.