The puzzles were pretty neat! Some aspects of combat felt a bit glitchy, and I had an instance of a skeleton warping its way through a wall, but I liked the mechanics. Dodging over the spikes was pretty satisfying, and once I got the hang of how it played it was pretty enjoyable.
I did struggle for identifying some of the interactable objects, and I think the pedestal telling folks how to dodge would be better served being right at the start of the game, since you can use it right way, and it's helpful dealing with the skeletons while ringing the bells. Also, really nice job getting this all working in GB studio!