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(+1)

A nice idea, albeit a questionable execution? My shots would miss 9 times out of 10, and the enemies shots would rarely even land on my ship.. I feel like a lot of the luck-based elements slow down the pacing of the fights dramatically, and a lot of the time your actions mean nothing because you have a big chance of missing your shots. Either the HP of the units is too high (both player and enemy) for the hits to feel impactful, either the luck aspect needs to be dialed back a tad.

Aside from that, it's a graphically pleasing game with a nice approach on music. All and all, it earns a "Pas mal!" from me :)

(+1)

Oh no it looks like you got really unlucky? You bring a very good point though, if the hit chance was much higher, then the hiding cards could be more powerful and more interesting :)