Hey everyone! ๐
I'm an indie solo developer, and this is my entry for the Bezi Mega Jam — ACHEVIRUS.
You play as ACHEMAN, a sentient bio-digital solvent injected into the neural mainframe of Synapse Corp. Your job is simple:
SURVIVE. CORRUPT. PURGE.
The game is an endless neon cyber-survival experience where you move through the system, lure enemies into traps, plant bombs, and detonate them to create huge chain reactions.
Some of the mechanics Iโve been experimenting with:
๐งช Ink-based resource system — your ink powers your bombs.
๐ฃ Draw โ Trap โ Plant โ Detonate gameplay.
๐ Chroma Chemistry — different colours change how your abilities behave.
๐พ Multiple enemy types, each with different behaviours.
โ๏ธ Quickdraw duels against elite enemies.
๐ APEX INQUISITOR boss encounters.
๐ Safehouse with permanent upgrades between runs.
๐ป Radio stations with gameplay bonuses and different sound tracks.
โ ๏ธ A WANTED system that makes the system increasingly hostile.
๐ป Glitches, corrupted rules and fourth-wall-breaking system events.
๐ Story chapters and an ending alongside the endless HIGH RUN mode.
The main theme is basically cyberpunk + arcade survival + weird experimental game mechanics, wrapped in a deliberately glitchy retro aesthetic.
If you try ACHEVIRUS, let me know what you think. I'd love to hear what breaks first.
