And also, it's not all claude logo, there are different viruses/enemies that are structurally different.
achevirus
Creator of
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Hey everyone! 👋
I'm an indie solo developer, and this is my entry for the Bezi Mega Jam — ACHEVIRUS.
You play as ACHEMAN, a sentient bio-digital solvent injected into the neural mainframe of Synapse Corp. Your job is simple:
SURVIVE. CORRUPT. PURGE.
The game is an endless neon cyber-survival experience where you move through the system, lure enemies into traps, plant bombs, and detonate them to create huge chain reactions.
Some of the mechanics I’ve been experimenting with:
🧪 Ink-based resource system — your ink powers your bombs.
💣 Draw → Trap → Plant → Detonate gameplay.
🌈 Chroma Chemistry — different colours change how your abilities behave.
👾 Multiple enemy types, each with different behaviours.
⚔️ Quickdraw duels against elite enemies.
🐛 APEX INQUISITOR boss encounters.
🏠 Safehouse with permanent upgrades between runs.
📻 Radio stations with gameplay bonuses and different sound tracks.
⚠️ A WANTED system that makes the system increasingly hostile.
💻 Glitches, corrupted rules and fourth-wall-breaking system events.
📖 Story chapters and an ending alongside the endless HIGH RUN mode.
The main theme is basically cyberpunk + arcade survival + weird experimental game mechanics, wrapped in a deliberately glitchy retro aesthetic.
If you try ACHEVIRUS, let me know what you think. I'd love to hear what breaks first.
