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achevirus

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A member registered 18 days ago

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And also, it's not all claude logo, there are different viruses/enemies that are structurally different.

The text till end is intentional, basically the ending ones, it's was a mission to make it like a glitchy corrupt virus infected mainframe software that's why the effect. However have you completed killing GTASIX virus and all. Thanks for your constructive criticism. Thanks for playing.

Thanks a lot. Wish me luck.

Thanks. Those are creeping creatures representative of viruses.

thanks, means a lot to me

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Hey everyone! 👋

I'm an indie solo developer, and this is my entry for the Bezi Mega Jam — ACHEVIRUS.

You play as ACHEMAN, a sentient bio-digital solvent injected into the neural mainframe of Synapse Corp. Your job is simple:

SURVIVE. CORRUPT. PURGE.

The game is an endless neon cyber-survival experience where you move through the system, lure enemies into traps, plant bombs, and detonate them to create huge chain reactions.

Some of the mechanics I’ve been experimenting with:

🧪 Ink-based resource system — your ink powers your bombs.

💣 Draw → Trap → Plant → Detonate gameplay.

🌈 Chroma Chemistry — different colours change how your abilities behave.

👾 Multiple enemy types, each with different behaviours.

⚔️ Quickdraw duels against elite enemies.

🐛 APEX INQUISITOR boss encounters.

🏠 Safehouse with permanent upgrades between runs.

📻 Radio stations with gameplay bonuses and different sound tracks.

⚠️ A WANTED system that makes the system increasingly hostile.

💻 Glitches, corrupted rules and fourth-wall-breaking system events.

📖 Story chapters and an ending alongside the endless HIGH RUN mode.

The main theme is basically cyberpunk + arcade survival + weird experimental game mechanics, wrapped in a deliberately glitchy retro aesthetic.

If you try ACHEVIRUS, let me know what you think. I'd love to hear what breaks first.