There’s a really fun idea here. It definitely feels like a jam prototype where all the pieces are in place, but a lot of them could use another polish pass.
I’ve played plenty of perspective-based puzzle games, but adding combat, enemies, the knight protecting you, and the countdown gives this one its own identity. Rotating the tower with the mouse wheel to reveal paths and figure out how to get down is a genuinely cool mechanic.
The biggest thing holding it back for me was presentation and polish. The audio in particular got a little distracting. Lots of clicks and some pretty uneven volume levels. The controls/combat could also use some smoothing out, and a little more visual feedback and clarity would go a long way.
But the concept itself is really strong. With another pass on the audio, controls, UI/readability, and general presentation, I could absolutely see this becoming a much more complete game.
Really interesting idea and a lot of potential here.