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(+3)

Well, would you look at that, Game-Boy Space-Barotrauma.

Very interesting entry, Impressive effort. Love the movement of your aliens, love being able to order crewmates around, love the visuals (especially when firing the gun).

I do think it never quite reach its full potential however. Having only two order and no tasks to do around the ship means that it's useless to not have either 4 defenders or 1 pilots and 3 defenders. The player is given more tool that is actively needed. I'm guessing you had to cut  some mechanics due to time constraint ?

Still, the potential is there. I'm always thrilled to play anything ressembling Barotrauma or space station 13. Great job to all three of you. 

Ahahah yes! Barotrauma was a big inspiration for the game along with We Need to Go Deeper, and I guess SS13 also unknowingly got in my head when spriting (surprised to hear it being mentioned here, honestly!)

And you're right, we originally wanted crewmembers to be able to aim outside guns or fix the hull and run the reactor in the bottom room, but I got caught up with the pathfinding logic for them, so we never implemented them.

Still, thanks for taking the time for playing and leaving such a detailed review!