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Ahahah yes! Barotrauma was a big inspiration for the game along with We Need to Go Deeper, and I guess SS13 also unknowingly got in my head when spriting (surprised to hear it being mentioned here, honestly!)

And you're right, we originally wanted crewmembers to be able to aim outside guns or fix the hull and run the reactor in the bottom room, but I got caught up with the pathfinding logic for them, so we never implemented them.

Still, thanks for taking the time for playing and leaving such a detailed review!