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Played it. Got to the pre-snap state (1st & 10, OWN 25, HAMMERS ball) and the HUD is genuinely legible. The read progression and the defense keeping film on you are the kind of thing I have not seen a prototype try, so I want this to work. One thing I hit as a first-timer: nothing on the field told me to drag a route off a receiver. I only learned that from the page text, and before that I spent a while pressing keys. A ghost arrow off one receiver, or that single instruction printed on the field for the first play, would fix the one spot I got stuck. Second, the bottom line sat on "Breaking to the formation..." and I could not tell if it was waiting on me. A prompt right there (draw a route, or SNAP - QB KEEP) would kill the doubt. I am in the jam too: Moth, a one-minute browser game about a creature with no eyes that walks toward warmth it cannot see. Swap? I want the same treatment - tell me where you got stuck, not whether you liked it.

Thanks. This is the kinda feedback I am looking for. I just built fixes. Try it now. I am going to try Moth later, when I have some time to give it real attention.