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Fun shmup! I liked that you don't move Up/Down with the d-pad like other space shooters, it makes the Y axis feel more deliberate in how you have to move. This has a lot of potential, especially with the creative sciencey premise. :)

My main critique is that the fire sound was very loud, it overshadows the music. And the music is really good, I love the echo-y melody on top of that crunchy bass and the drums.

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I was considering reserving Up/Down to maybe cycle through weapons, or maybe to accept time based prompts or something. Glad to hear you liked the Y-axis behavior. I'm planning a movement overhaul after watching how some playtesters tried to maneuver. There are some design ideas from rail shooters I want to try out. Thanks for playing and for the kind words!