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Hey a GBStudio game with SFX, what's your process? It would be awesome if one day GBS could bundle a solution. I've set up a .vgm pipeline for myself, though I opted to use Godot for my game this time (also a space shmup, of less ambitious scale) and cheated by using duty 1 sweeps for both kick drum and pewpew SFX.

TwoSpaces's instrument design and chiptune composition is excellent. I particularly like the boss music. The BGM reinforces the sense of scale and epic adventure, and so does the pixel art.

Gameplay ramps up the difficulty gradually. Save file inclusion is nice. I'm at the 3rd stage, trying out stuff from the shop. I assume bubble shield isn't a passive upgrade? Not sure how to use it though.

Nice game.

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Up key to use the bubble shield!

So the music was handled by TwoSpaces, I did the SFX with Fx Hammered and solely used the noise channel.

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Thanks for the tip! I'm not a god gamer so it should help me finish the game.

I never figured out how to use FX Hammer, but cool to see that it's viable. Noise channel SFX is a nice courtesy to let the BGM use the others. I learned some new noise techniques this year, need to explore more with the 7-bit mode.

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Yup definitely viable, sure it took me a couple of hours but if you stick to only a type of sounds and I believe on the right side of FX Hammer they all are noise channel sounds you can do a ton with it!

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Thank you so much for the kind words on my music (and to everyone else in the comments as well). I don't consider myself that amazing of a chip musician but I like to take opportunities that I can get to make something new. Looking at Steel's really good pixel art I decided that I wanted to do the best I currently can in terms of both quality and quantity, but after several songs i ended up burnt out, so this negatively affected a small part of the soundtrack, which was written by me later and more reluctantly. Some tracks may also be less polished than they could be because of that. Still this is likely one of my better game jam music works so far if i say so myself.

All music was written using Furnace, converted using "fur2uge" and manually edited using GB Studio's tracker editor, sometimes in relatively major ways.