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KOU-KRI-KO! I really like the idea of having to guess the other player’s intention, especially with the cooperation vs betrayal choices.

The core idea is easy to understand, but I think a little more variety between rounds could make me want to replay it more. Maybe different situations or small changes in the rewards could make each round feel a bit different.

Really interesting little experiment though! 👀

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And please, edit the itch.io page. We need more information and attention about the game.

Thank you — that’s a very good point. The itch.io page is still too minimal at the moment. I’ll improve the explanation, screenshots, and overall presentation so people can understand the game before trying it.

Thanks a lot for trying it and for the thoughtful feedback!
I’m glad the core idea came across clearly.

Your point about adding more variety between rounds is very helpful. I’ve also been thinking about how to make replay feel more meaningful without making the interaction too complicated. Small changes in the situation or reward structure could be an interesting direction to explore.

Thanks again ! this is exactly the kind of feedback I was hoping for.

One intended reason to replay is that your behavior is analyzed over multiple rounds and gradually develops into one of 16 Strategy Types. If that wasn’t noticeable, that’s important feedback — I probably need to make that progression clearer.