Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hope Motorola buys the concept soon, or at least a Shareware magazine does, I would love those juicy cents :D

about the “design choices”… half of those were totally unintentional:

  • The camera and player movement were actually just to debug but it worked so well I chose to leave it like that.
  • The general art style (specially all sprites and map tiles) were placeholders, intended to to used to create the map, then replaced in-game with more detailed sprites, i actually liked the low resolution of those 16x16 sprites, it gives a feeling of being an old DOS game running in Textmode with a modified character set.
  • I wanted to add “scale up” and “scale down” buttons here too (as I did with another game before) but I had issues getting special keys to work so… I couldn’t get that working in time. (I made the game in 12 hours and finished it monday at ~1:30 AM)

anyway, thanks for playing it! and sorry for the screen size inconvenience.