Mild spoilers for TA <players/agents>
It's a superb HB supplement! I'm looking forward to playing it with my gang!
With that said, I'm a critic at heart, so I'll leave some nitpicks if you feel curious:
– The images in the PDF are extremely compressed, and it's a shame, because the art is positively lovely!
– I, personally, don't like the way the focus is stated: AFAIK, focus is a feeling the anomaly tries to intensify and spread, not alleviate.
– The language is vivid and rich, but there are some typo's here and there (I can point some of them out, if you'd like me to). The formatting sometimes collides with the main book's conventions.
– I have no idea what a »L.O.O.T. object« or an »ARC team« are supposed to be (there's Anomaly Reality Competency, but I doubt it's that; Wikipedia doesn't provide any relevant insights either). It has a ring to it, though
– 50 loose ends for something that an anomaly might do for 1 chaos (distort)? Seems like a bit too much (especially considering how that's tied to cleaning up the Internet, the greatest anomaly of all). An anomaly's escape costs only 7 loose ends, and 50 might immediately put the team overbudget. I'd lower it to 22 at the very least, since 55 is the turning point (I'm trying to be intentionally vague)
– Confrontation Ver.2's wording is somewhat misleading, IMO. Isn't the THING a minor anomaly? Why would the agents capture it? ConV3 is, respectfully, a mess for all of the reasons above.
Otherwise, this supplement is extensive: it offers a variety of characters and associated mechanics, has relevant details for playwalled content and is full of events to throw at your players. Guidelines for the anomaly's use of its powers is a chef's kiss (on the lips). The best part is that everything is organized quite neatly, so I think it'd be very easy to use during play.