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Multus

17
Posts
A member registered Sep 26, 2023

Recent community posts

Sorry, it was a bit dark, I guess… In Iran a common strategy of combating falsifications involved leaving one's fingerprints on the ballot; it was done by dipping one's thumb in a bottle of ink, and that, as you may have figured out, leaves a characteristic blackish mark. So, the question is: what's happened to his fingers?

Oh, wow! Thanks for the answer! What about Fencl's fingers, btw? Did he try to falsify Iranian elections or smth?

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Cool, thx! (idk Y, but the little red hammer for demerits and the commendation sign on page 7 are still scuffed; the links are ok, tho)

That makes sense, it absolutely does, but as is, the wording doesn't match your intention, IMHO. Its focus doesn't match the feelings anomaly's actions would produce in the best-case scenario. 

I assume that agents' gear interacts with H the same way it would with any other minor anomaly, but Ver.2 suggests that it may be captured to the same effect as the main anomaly. Well, it seems to me to be that way, at least.

It makes sense in-game, but it's a nuke you have to drop on the agents. Besides, a well-known community leader disappearing is some 12 LE, which isn't a lot. Idk, I'll trust you on this one.

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I'm a bit of a uhm achshually guy, and I like to know a project's dependencies even for books, ahaha.

It's not really about the wording or a specific choice of focus for the idea. I just think that TA as a whole is about how the mismatch between wants and beneficial things (for lack of a proper succinct wording) can lead to great strife and suffering, how the foolishness of someone with great capabilities can lead to ruin, how ideas take hold and evolve under pressure etc. A corrupted ghost with unfinished business (I've read the supplement, and I'm aware I'm simplifying somewhat) doesn't scratch the itch for me. It's an otherwise cool idea, it's creative, and I see the work has been put in, so I don't see myself messing with the creative vision: it is splendid for what it is. Does that make sense? It's an episode of Kim Possible, where I expect Ergo Proxy, or smth.

P.S.

I have fever rn and my friends told me that this comment is mean. I'm a bit grumpy, so, please, take this with a grain of salt

Two 3s were a big clue. The 41 looks sick, though

Mild spoilers for TA <players/agents>
It's a superb HB supplement! I'm looking forward to playing it with my gang!
With that said, I'm a critic at heart, so I'll leave some nitpicks if you feel curious:
 – The images in the PDF are extremely compressed, and it's a shame, because the art is positively lovely!

 – I, personally, don't like the way the focus is stated: AFAIK, focus is a feeling the anomaly tries to intensify and spread, not alleviate. 

 – The language is vivid and rich, but there are some typo's here and there (I can point some of them out, if you'd like me to). The formatting sometimes collides with the main book's conventions.

 – I have no idea what a »L.O.O.T. object« or an »ARC team« are supposed to be (there's Anomaly Reality Competency, but I doubt it's that; Wikipedia doesn't provide any relevant insights either). It has a ring to it, though

 – 50 loose ends for something that an anomaly might do for 1 chaos (distort)? Seems like a bit too much (especially considering how that's tied to cleaning up the Internet, the greatest anomaly of all). An anomaly's escape costs only 7 loose ends, and 50 might immediately put the team overbudget. I'd lower it to 22 at the very least, since 55 is the turning point (I'm trying to be intentionally vague)

 – Confrontation Ver.2's wording is somewhat misleading, IMO. Isn't the THING a minor anomaly? Why would the agents capture it? ConV3 is, respectfully, a mess for all of the reasons above.

Otherwise, this supplement is extensive: it offers a variety of characters and associated mechanics, has relevant details for playwalled content and is full of events to throw at your players. Guidelines for the anomaly's use of its powers is a chef's kiss (on the lips). The best part is that everything is organized quite neatly, so I think it'd be very easy to use during play. 

Where are these dice from?

How's it been? I'm curious too! I can't play it, but reading reviews is kinda nice too

My PC is very slow and laggy, so I didn't have the patience to wait for the answer (each dish takes, like, 5 minutes, idk), but what's going to happen if you have a dish you don't want on the table before you?

This was fucking RAD!
Now, I'm curious what the classes and anomaly index præfixes mean

Certain scenarios, character examples, random tables. Mb it's not a good fit for a generalist game, though

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Wellp, I'm not so sure I'll be able to sway my go-D&D-or-go-home friends anymore (it was worth a try!).
At the first glance it looks like a thoroughly written framework that lacks specifics; that covers my stronger sides leaving my weaknesses, so I'd imagine there's my evil twin (a polar opposite to my DMing style) somewhere out there who'd enjoy this ruleset a lot. 

I'm sorry I'm unable to pay. The premise seems intriguing and the toy-like feel seems to be a good fit. Thank you for being there for the community!
I'll leave a constructive and honest review as soon as I manage to play a one-shot with my pals. (Or, mb, a solo play? Idk)

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There are too many hoops I'd have to jump through to route my money to your account ; (

I wish I could pay you for that game… (fy, 2020s)

Absolutely astonishing design! You can see conscious thought in every little mechanic and every little streak on the page. What software did you use for typography and vector art?

How come RACK is not a word? Amazing idea, btw