Yeah, that’s pretty much the exact problem I’ve been finding. At one point there was simply so much text to get through that parts of it effectively became Mad Libs. The underlying information was different, but the structure around it was often the same, especially in things like the guild reports and Dual Wilderness discoveries.
That’s why I’ve stopped treating this as a sentence-by-sentence cleanup and started reading entire groups of related content together. A line can look perfectly fine by itself, but once you put 20 or 30 similar entries beside each other the pattern becomes very obvious. I’ve already been going back through those systems specifically and breaking up the repeated structures rather than just swapping words around.
The power-state example is also a good catch. Some of those wilderness scenes were written around the assumption that you were encountering them relatively early, but because the discoveries are shared across depths and can still appear much later, that assumption does not always hold. I’ve been checking those kinds of lines for exactly that reason as part of the current pass. If a scene can happen both when you are barely surviving the wilderness and when you are cleaning up Act I content at very high power, the narration cannot casually assume you are still weak.
There is a lot of text, so this is taking a while, but comments like this are useful because they point at the same corpus-level issues I’m trying to eliminate rather than just individual awkward lines.