"Some of the writing works perfectly well on its own but becomes noticeably repetitive when you read enough of it together, so that has meant going back through a fairly large amount of existing content."
This mostly seems to be case for guild reports beyond Outer layer, and Wilderness imprint for Dual Wilderness, where a bunch of the narration falls into, for lack of a better word, "fill in the blanks" kind of repetition.
For example, there's a few of "You recover fragments of a cultivator's implement from [place X], each piece polished differently by a route that [does Y thing]. The surviving geometry shows that [elements 1 and 2] [do their characteristic thing]. You cannot restore the implement and do not try."
...Now obviously, there's hundreds upon hundreds of these, so it's a lot of text to review, and if you just play Act 1 normally, you won't really have enough to compare against.
There's also stuff like "Two enormous beasts meet beyond a ridge. You cannot survive either of them. So you watch."
If it rolls early on when you're still only in Outer layer (since imprints are shared between the 3 depths unlike enemies), then it makes sense, cause you're still pretty weak. But if you get this while cleaning up before Act 2, then it does become kinda funny given All-Ten Confluence has the "ultra-apex" of each element and basically you're kinda powerful compared to most of the Mortal Realm.