hey! i saw your post about wanting to get some QA experience and figured i’d reach out.
i’m working on Gilded Horizons, a PC social sandbox game being made in Unity. we’re still pretty early rn and focusing on getting the basic prototype working first, so once we have a build ready i’d mainly want help testing simple stuff like movement and interactions.
nothing super formal, mostly things like what broke, what you were doing when it happened, whether you could make it happen again, and anything that felt confusing or awkward.
just wanna be upfront that we’re pre-funding, so this would be unpaid. if that sounds like the kind of testing experience you’re looking for, i’d be happy to tell you more about the project.