Focusing on a single polished combat boss fight in Godot is such an awesome, practical way to nail down tight mechanics and establish great team chemistry. I'm Roman, an indie 3D artist working in Blender, specializing in stylized, low-poly environment props and assets that integrate cleanly into Godot. I'd love to model 1 free custom arena prop or weapon piece from your boss fight concept so you can test it directly in your scene without any pressure or obligation. Feel free to ping me on Discord (antinarrys) or email (roman.zbor.uk@gmail.com) if you'd like to test something together!