I'm not completely sure what you mean. I think you are talking about getting downed by enemies though.
In this game there aren't any game overs. I didn't want sex to only happen when you lose the game. I also didn't want the game to be too easy. So the idea is that the only way to "lose" is to get overwhelmed. If there are goblins around, you will be able to get up, but if you get hit you will get knocked down again. You will still have the option to get up though, and maybe find a gap where you can escape. If there are too many goblins this will not be possible. That is the closest you can get to a "game over", or a "death". If this happens you will need to press "backspace" during an animation, and return to the lobby to try again. If you unlocked/passed any save points you can talk to Jenny at the desk, and she can warp you to one of those save points. That way you don't have to walk as far.
Some platforming games have "pitfalls". Where if you fall in you die, and have to go back to a checkpoint. Getting stuck in a group of goblins is basically my game's version of that, but you can choose when you give up. Part of the games challenge is being careful where you spawn goblins, and trying to stay out of the "pitfall traps".