Thanks so much for the detailed feedback! Really appreciate it!
Yeah "Tooturial" as a name felt funny at the time but it does indeed stick out so I'll consider whether that's the tone. I intend to redo the whole first set of levels anyway including Tooturial so I'll probably keep these levels as the deep dark forgotten forest lol and instead have some nicer more "color biome" oriented levels that walk you through a path like a map. Hope that will make the whole entry to the game a lot smoother.
I like your idea about the picking up speed, like during the ice slide it feels like we could go even faster but yeah it would change the physics so we'll just have to see. I have other game changing ideas like a stored boost and/or a sonic like spin in place and zoom type behavior.
Yep the sparkling circles are checkpoints, you've got to touch them to engage so maybe you skipped that one? I noticed that if you hold right during Tooturial you actually skip most of the checkpoints so I've seen that behavior you described happen under those conditions.
Haha yay glad the "oomf" landed better with you lol. I had fun with Foley for that one, I might consider trying a few options as I re-examine the audio design of this whole game. I like the inferred lore and might have to build on that....
Including enemies is a great shout I like that idea whether they chase you or are invincible. I could even see like the left side of the "page" chasing you so that you always have to keep moving to the right. That could bring a lot of fun.
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Thanks again for the feedback!! I'll lean into the silliness and the physics fun zones. Your words and kind intentionality will go a long way to making Tessel Run a better game! Thank youuuuuuuu