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(+1)

Hey again! They have successfully imported over to emulator and things are going more smoothly now :)

I had one final question, I went ahead and started a new character myself. A caster dragon, int, ten and agi. I am kinda curious about what the point of the wind spells are? They seem a bit imbalanced compared to the fire magic.

Fire 1 deals 4-6 damage, my int scaling usually has it do 8-10 damage. It costs 2MP
Wind 1 is 5-9 damage, my int scaling usually has it do 11-15 damage. It costs 11MP

Wind II is even worse, is there a reason the spell is like 5x the MP cost for only doing a bit more damage? Or does it have a hidden effect or elemental weaknesses of some kind in the enemies?

Thank you! 

The goal was to make wind spells the better choice for those with high mana (which would come from leveling up res) and some good mana regen. I tried the balance the cost/power ratio for them but I guess there's always room for some improvements there.