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(1 edit)

Pretty cool iteration on Snake. I like the art, the game took a bit of playing to understand what was happening, i think the sound effects for eating something good vs eating something bad weren't different enough. I don't mind the instructions page, but i prefer when a game is intuitively understandable from simply playing. 

The jump was pretty hard to time so i never ended up using it successfully. and the legs were odd, i knew that you rub them to get more fish to spawn but i didn't feel like the way i walked around the legs made much of a difference? There's always a lot visually happening on screen so it's hard to pay attention to everything i guess. Sound cues would have helped smoothen the experience overall i think. Maybe even colour-coding the good vs bad things to eat.

All in all it's a cute and innovative idea that's a little overwhelming but not too hard, i did get beyond 100 length, I’m not sure if there was another evolution but i didn't manage to get much further. Nice music too!

Thanks for the thoughtful review! If we take the game further, I definitely want to make the mechanics more intuitive. We’ve already talked about starting with a slower intro level that teaches things one at a time instead of throwing everything at you at once.

There isn’t another evolution yet, but we have ideas. The next stage would make Kota about horse-sized, with the world shifting into more of a Pokémon-style overworld where houses suddenly look small next to you. After that, truck-sized Kota in a city, and eventually a planet-eating space god Kota lol.