Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love the whodunit gameplay twist for the dungeon setting, would love to see it completed in some form even if in another title or format. The sprites, tiles, and music are all classic Game Boy in a very good way. I enjoyed the extra little details like torch tile animation and the custom dialogue frame, the latter of which I feel would elevate lots of GB Studio games.

I saw the comment about the frustrations with GB Studio. It's definitely a challenge to program a non-trivial gameplay system that isn't covered by the default scene types. Actually, I remember now we had a chat about the flags as well. Sometimes I enjoy trying to think of alternative implementations within the limitations, but maybe not within the timeframe of a game jam. Makes me want to learn the custom scene type and plugin stuff though, maybe for next year.

Poor Glorbo had such a cute overworld sprite. I knew they couldn't have done it, but in the name of trial and error I let them take the fall anyway.