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(+1)

Fun gameplay loop and an unique twist on the jam's theme. Comboing mercury is quite fun. The underlying system here is super solid and responsive, I just wish there had been more elements like other enemies, stage hazards, etc. to threaten me. And imo it'd be really cool if the alchemical gold could be transmuted into some magical, out there upgrades and the like.

This is also SUPER accurate to the gameboy's limitations, so that's nice.

Great job!

(+1)

Jotted down the further transmutation of gold into upgrades as a potential direction to take this, given 198 Au's radioactivity and eventual decay back to mercury, it might make more sense as material/currency for temporary powerups. I haven't made an autoscrolling stage before, it'll be a new take on level design for me. Thank you for checking my game out!