As many others are saying, the concept of your lack of health becoming damage is very interesting, kudos for thinking of that. Alongside that mechanic, the game being a puzzle game (rather than an RPG, which I assumed from looks before playing) makes balancing your health fun rather than a chore. I appreciate how losing a fight doesn't mean starting completely over, even if that's only the case because it's a jam game. I hope you continue to work on this one!