The level of thought going into the tactical AI and server-authoritative simulation here is incredible — having surviving mobs actively break formation or run to call reinforcements makes the battlefield feel truly reactive rather than just stat-checking. I'm Roman, a 3D artist in Blender specializing in optimized game-ready props and environments (clean topology and draw-call friendly assets). If you need any specific models for the biomes or landmark strongholds, I’d be glad to model 1 custom 3D asset for you completely for free (such as a weathered medieval barricade, an elite squad banner, or a landmark relic prop) without any strings attached. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Rooting for this project!