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The architectural progression here is brilliant — shifting from rugged cultureless scavengers into Roman-Japanese or nomadic sandstone civs gives the RTS match such a strong visual narrative, and building it on Unity DOTS/ECS shows serious engineering. I'm Roman, a 3D artist working in Blender focused on optimized, clean-topology game assets and modular structures. If you'd like to test how an asset translates into your painterly pipeline, I'd be glad to build 1 custom low-poly test prop for you completely for free (such as a cobbled cultureless salvage shelter or a Roman/Japanese modular watchtower pillar) with no commitment. You can ping me on Discord: antinarrys or shoot an email to roman.zbor.uk@gmail.com. Would love to see the build in action!

Hi Roman, I sent you a friend request in Discord.