The mechanical philosophy here is spot on — having damage physically cascade through flooding, weight imbalance, and cargo shifting rather than just chipping away at a health bar will make surviving that first storm feel genuinely tense and rewarding. I'm Roman, a 3D artist working in Blender (optimized, game-ready low-poly props with clean topology for Unity). I'd love to create 1 custom 3D asset for BALANCE completely for free (such as a detailed ship repair kit/timber brace, a nautical bilge pump, or secured deck cargo crates) to see how it fits your ship layout. Feel free to ping me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Wishing you smooth sailing with the prototype!