Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You know you can use sprites ("Player/Missile Graphics") to colour the 320x192 monochrome screen.  "On" pixels will "shine" through the PMG with it own luminance but the PMG's hue.  You can combine the four Missiles into a fifth player; thus allowing you to colour all five columns their own colours.  And DLIs let you choose a different set of five colours for each row.  

(3 edits)

Looking back, it was a design decision converting the graphics over from the Apple IIe while reducing overhead. Ive taken your advice and experimenting with the code. spent the day working on PMG and DLI techniques. Literally only have 221 bytes left of code/asset headroom.   Thanks for the input