The dice and poker-hand bonus system sounds like it could get deep quickly. Are you planning a simple first-turn guide or recommended action so new players can understand the core loop before the more tactical choices open up?
Yes! That’s actually one of the things I’m working on right now.
The idea is to keep the first turns very simple and introduce the systems progressively — movement, AP, attacks and dice first, then poker bonuses and marbles once the player understands the core loop.
I really don’t want to throw a wall of rules at new players 😅
That’s also one of the main things I’m hoping to learn from playtesting: where players naturally understand the game, and where they get lost.