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Yes! That’s actually one of the things I’m working on right now.

The idea is to keep the first turns very simple and introduce the systems progressively — movement, AP, attacks and dice first, then poker bonuses and marbles once the player understands the core loop.

I really don’t want to throw a wall of rules at new players 😅

That’s also one of the main things I’m hoping to learn from playtesting: where players naturally understand the game, and where they get lost.