Yes! That’s actually one of the things I’m working on right now.
The idea is to keep the first turns very simple and introduce the systems progressively — movement, AP, attacks and dice first, then poker bonuses and marbles once the player understands the core loop.
I really don’t want to throw a wall of rules at new players 😅
That’s also one of the main things I’m hoping to learn from playtesting: where players naturally understand the game, and where they get lost.