Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The dialogue itself was fine! It gives some context and never felt too long.

What slowed things down for me was having to confirm almost every little action: buying bait, choosing a spot, using the bait, selling the fish, taking the blessing, leaving, and so on. After a while it felt like there were a lot of extra steps between me and the actual gameplay.

Then, once I was fishing, the main interaction was basically pressing A repeatedly to catch the fish. Since that's the main active part of the game across all three days, it didn't feel very exciting to me personally.

So I think reducing some of those confirmations and giving the fishing itself a bit more interaction or variety would probably help the pacing a lot. :)

thanks for taking the time to write this thorough reply! this is super helpful for coming up with more fun game mechanics :) i'll keep it in mind for updates!