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(+1)

Wow haven't read SCP-934 before, but that's actually pretty close to what I was going for!

To be fair, the item stacking is kind of an issue, I added item merging to alleviate it, but the proper solution I wanted to implement does take a bit of work. I'll try to figure that out by the next update.

I also made a note about the early gameplay clarity, it's difficult to anticipate what kinda expectation players come in with, but I know I could probably do a better job setting it up as well to minmize misunderstandings. Like for example the fuel counter thing, cause there really isn't any clear way a player would know it's not gonna keep counting down anymore.

Thank you for taking the time to write up some feedback!

(+1)

RE:SCP-934

From memory, it was a lighthouse in a forest where dark entities encroached from outside... just like your game.

However in the story, where the main character clears a path through -- we find out that the true evil wasn't the darkness but the lighthouse itself fueling the violence.

That's what I think I remember. But as you might know, there were purges from the SCP archive when quality standards were raised.