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(+1)

Hey Senna, the build with your points is up. A catch now holds the field a little longer, throws twice the sparks, tints the screen edges and leans the camera in. Every catch gets a small card with the name, tier, XP and progress, and 3, 5, 8, 12 and 15 catches bring bait, pebbles, research, a trinket and perfume.

The page has a gameplay GIF at the top now, and it turns out the screenshots were hidden by a theme setting the whole time. I only found that because of your comment. If you give it another go, I'd like to know whether the catch lands now. Thanks again 🐾

You’re very welcome! 😊 I’m really glad the feedback helped. I love seeing how the game is evolving, and the changes you made already feel really nice!

Just played it again.  I think the catch feels much better now. The extra feedback makes it feel more satisfying, and I really liked the new reward progression too.

Glad it lands now, and thanks for coming back to check. One thing I'd still like to know: this time, was there a point where you felt like stopping? Even a rough "around the tenth catch" helps.

Yeah, I’d say I started feeling like I could stop at around the 10th catch. The first few kept me engaged because I was still discovering new things, but after that, the loop started to feel a bit repetitive.

1.0.70 is up, and it's aimed at what you said about the tenth catch. Animals no longer all go down the same way: waterside birds only come to bait near the water, tree climbers bolt up a trunk and come back down if you stay still, and animals that charge can be sidestepped, and they're down for a moment when they miss. Each one gets written into the field guide the first time it happens to you.

If you give it another go, I'd like to know whether the stretch after ten catches still drags.

I played it again and I think the changes helped a lot. The different animal behaviors make each catch feel more varied, and the section after ten catches didn’t feel as repetitive this time. I especially liked having to react differently depending on the animal. Good luck.

If you have some time, would you mind checking out my game too? I’d really appreciate your feedback.

(+1)

Thanks for coming back to it, and for telling me where it stopped dragging. That was the exact thing I was trying to fix, so it's good to hear it landed.

Happy to play Recipe Frenzy. I'll give it a proper go this week and leave notes on its page.