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Aurum Machina's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #33 | 3.857 | 3.857 |
| Gameplay | #56 | 3.857 | 3.857 |
| Graphics | #139 | 3.929 | 3.929 |
| Quirkiness | #152 | 3.571 | 3.571 |
| Overall | #230 | 3.262 | 3.262 |
| Gameboy Soul | #280 | 3.357 | 3.357 |
| Soundtrack/SFX | #582 | 1.000 | 1.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
all the powerful relics in the game are golden artifacts powered by consuming young alchemical gold
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Comments
I was really missing the audio, but the gameplay is fun once the game gets going. Good job!
I like the gameplay, tho its truly missing some juice (not that i am the one to tell XD). Great job nontheless!
I like the gameplay, tho its truly missing some juice (not that i am the one to tell XD). Great job nontheless!
The item art looks cool, and technically it's a well-built game, but for me it's missing some juice. Maybe music and SFX would make it better, or maybe it's something else. Perhaps it needs some more context or stakes. As you already mentioned on the page, it's also a bit too easy, which might be part of the "problem". Getting to understand it better with more introductory gameplay would probably help too. It has potential, though :)
Keep the good work!
I loved the gameplay, and it is impressive how many features you've packed into the game in such a short time.
It took me a while to understand all the mechanics and I still don't think I understand everything - maybe more explanations/tutorials would have helped.
Really fun game, took me a bit to understand how the whole thing worked at the beginning tho, but eventually i got it and it was pretty cool. Sad that there is no sound so thats something, but in general id say its a quite well made game, wouldve appreciated some more ingame tutorial or some intro tho
It took awhile to figure out how to really get a gold engine going but overall I enjoyed it, good job!
Very nice entry, it's pretty trivial to get enough attack to trivialize most encounters but I really appreciate the efforts you've put into this. It's funny how the game is looking like backpack heroes at first glance but has a lot more in common with a bite size Factorio on closer inspection. Neat idea.
The lack of audio is a shame but everything else about it is solid, very good presentation, extremely true to the game boy.
Cool concept!
Though UI is not easy to learn at first sight and there is no sound, I can see that the game is well made and the result is so fun!
Very good job on this one :)
took me a play through to figure out how to organize the pieces so the falling gold would collect properly. I was able to beat it on the first go, but it was definitely confusing (I mostly didn't have the gold stuff working at all till right at the end). def needs more levels!
yeah i tried with the dotted lines and arrows but i felt like i just couldn't get the UI of it to be like super duper intuitive like i wanted, probably should've added a bit more on it in the practice/tutorial section
Very cool concept. I'd love to play a version of this with sound. In the end, I was struck down by the false saint...