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(1 edit)

Thank you for the feedback! Yes, the learning curve is steep and I should’ve catch that at the playtest phase with a more thorough one. I should also need to focus on the level design part more in general.

About the SFX’s; There are sound effects when moving, they’re really tactile and I like them very much. But I was too short on time while adding the music and I couldn’t realize it was too loud lol. So they’re basically suppressed by the music. What is odd is that overall volume on the web build is seem to be also very low (at least on my machine).

Of course, these are not excuses but more of a background information. I’ll try to learn from these mistakes. Again, thanks for the feedback and playing the game.

(Also, about the enemies, I planned the ones that case the player as parasites, but I found it too out of theme for a cozy jam so I never name them in the game, which looking back, I could’ve as well.)

Yeah, parasites would be cool, but it wouldn't make too much sense for the theme. Later, I'll check the game again to see if I can hear the sound effects.