Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Overall:
This was one of my favourites from the last FBQ, and honestly one of the most surprising game genres I never expected to enjoy. Cody’s revamp is a really noticeable improvement. The levels feel tighter and much better paced, which I really appreciated.

Suggestions:

-Dark levels: These were a bit of a struggle for me to navigate, although I was still able to figure them out eventually.

-Radial menu: Could use a bit of refinement. Being able to hot-swap between selected guns would also be a nice QOL addition.

Positives:

-Minimalist creature designs: The silhouettes are super distinct, making it easy to immediately tell which monsters are after me. Simple but very effective.

-Guns: Still pretty fun and satisfying to use.

-Sound design: Very ROTNG in the best way. The sound has such a specific identity that it really helps the game stand out.

Thanks so much for asking me to playtest this game again, please feel free to dm me for playtests even if it's outside of the FBQ season. I'm down to clown anytime for you!

Here's the link to my VOD: https://www.twitch.tv/videos/2880744501

(1 edit) (+1)

Thanks again for coming back to this game, and I'm glad you enjoyed it! I've been working on fixing issues with the weapon selection, but there's definitely more to be done, and a quick-swap button would definitely fit the genre. I'd been discussing the dark levels on a few streams, and hopefully I've got some ideas to streamline them a bit and prevent lostness.

I'll definitely let you know next time I've got a big update out, it's always a pleasure to be a part of your streams!

Looking forward to trying it out again!