Overall:
I’m really happy to see you working with real artists on this game. You can genuinely feel the heart and effort that the whole team has put into it. The creature designs are great, especially the rotting dawg. It’s a pretty solid demo, and I’m glad I got the chance to try it even though RPGMaker games aren’t really my usual territory.
Suggestions:
Difficulty: The game was a little too difficult for me personally. An optional difficulty setting could help players who mainly want to experience the story and adventure without as much mechanical difficulty.
-Tutorials / Guidance: I had a bit of trouble keeping track of what npcs told me, especially when there was already a long list of things to do. It might help to introduce mechanics more gradually and give players clearer step-by-step guidance. Assume your players are dumb and have smooth brains.
Save system: Not a bug or complaint but save-scumming was necessary for me at some points, and I completely forgot that was an option until chat reminded me. (beeg brain moment)
Demo pacing: The demo feels like it could become a pretty big time sink, which isn't necessarily a bad thing. Personally, though, I’d prefer demos to be a little more short and sweet, just enough to showcase the game’s personality and make players curious about the full experience.
Positives:
-The art and creature designs have a lot of personality. They do have to eventually be consolidated into a homogeneous art style but it's lovely as it is for a placeholder.
-Even though I’m probably not the target audience for this type of RPG, I still found myself appreciating the game and enjoying the experience.
-It feels like there’s a lot of deep game mechanics here, which could make it a great time sink for players who are into this genre.
Here's the link to my VOD: https://www.twitch.tv/videos/2880734385