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(+2)

Very ambitious project! Definitely nailed the PS1/2 aesthetic. The melee felt good, though I found spamming it the best/only way to get through, and my finger got tired.

Would be nice to add a map, I felt like I got lost in the cornfield? It took me a long time to make it through at least, though maybe that’s the point.

I think the flow of pacing could also use some tuning – I get the swarm idea from L4D, but it seemed that I was either doing nothing, or totally overran and just swinging my katana to cut everything down. I didn’t feel like I could strategically hold a position. My other advice is just lots more polish – tracers, hit markers, more feedback that my weapon is doing something.

Cool idea, would love to see it polished and expanded! I always enjoy a good zombie shooter:)