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A jam submission

A Trolley ProblemView game page

A time traveler finds themself in a trolley
Submitted by Mallowkie — 6 days, 23 hours before the deadline
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A Trolley Problem's itch.io page

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Comments

HostSubmitted

This does a good job of dramatizing the classic trolley problem thought experiment. It's interesting to see how putting the player into the story adds a new dynamic to the question by making it more of an experience and less of a rational thought process. I also really like that you can just sleep through the whole thing, that adds an interesting level of commentary to the concept in terms of acting or not acting, in this case you're not even aware of what's happening, but repeating the "all you see is red" line adds a lot of drama. Its also cool that you randomized the choice to talk to people in the trolley. I didn't notice at first because the link is the same, I assumed it would always go to the first passage I saw about the boy, but when I wanted to read it again I realized it seems to randomly choose 3 passages. I think that's a nice easter egg, though some people may never get that. I was confused about the storyline with the boy passenger, it seems like that may just be unfinished, but I'm curious to understand where that's going and why it's significant that the boy is working for the trolley line. Nice work overall!

I like the premise here, taking the trolly dilemma and gamifying it. The base premise is simple, but the buildup and description is good, it brings it to life in the theatre of the mind. Keep working on it, The abruptness of the ending I made it to I am going to assume is from it still being a work in progress. 

Developer(+1)

Yep, all the endings are currently work in progresses. There is a specific route that is harder to get to, but I needed to rework some of the writing to make it more satisfying ^^

Submitted

I like how going back to the start is portrayed as time travel and how you get to talk to different passengers. If I were making the game I wouldn't change much, I'd just lean more towards the idea of time travel by adding new dialogue or action or character options after a couple of runs, or judgements based on the players choices.

Developer

I think this is a good point, that was one thing I was struggling with- just organizing things so that time as a concept in the game worked better. I will definitely use your suggestion with adding new dialogue and character options!

Submitted

Very interesting plot based on the trolly problem. My one feedback is that it feels like some of the endings are a bit abrupt, for example the one where you can talk to the five workers but it just gives you the option to go back.

Developer

All of the endings are a work in progress! thank you for noticing though, I'll keep this in mind when I'm working through writing them! ^^ 

Submitted

I liked the idea of the game and how the player's choices can lead to different consequences. One thing I would improve is the clarity of some paths because I was sometimes confused about what was happening, especially when I chose to keep sleeping or talk to the man. It was not clear that time was still passing and that these choices would lead to the five workers dying. I also think some interactions could be developed more, and the spelling and grammar should be reviewed before the final version. Overall, I really enjoyed playing your game and seeing how my choices affected the story!

Developer

Thank you for the feedback! I will definitely work on clarity, especially with the feeling of time passing. Spelling and grammar will be polished before the final version ^^