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(+3)

Love the concept, and looking forward to future developments.

One place I'd really like some polishing though is interface clarity. In combat it's frequently unclear what an enemy actually did (or attempted to do) in a cut-in animation, and the text log just does not mention them. And I think I like the scope and variety in the tech trees, but the descriptions of each upgrade often seems to leave things out, or reference values and tags which the player never got an explanation for and can't see anywhere else, so it's unclear what is affected or even if you're buying a bonus or a penalty.

Also there's a few places where right hand and left hand are swapped on buttons. And some encounters where I see "-1 mercy" when I would have expected +1 and I can't tell if that's just a typo in the text because I can't find any way to view the mercy value. And I genuinely have no idea what is going on in the chapel events.

ALL OF THIS. Also the inconsistent artwork could be updated as well - she's half clothed until she's struck, but the struck artwork is fully clothed, and the outfit and makeup (and even hair color) is super inconsistent between most scenes. 


And I really want to turn the tide in the Red Threat loss scene, but it's bugged so I can only either win or lose - no breaking free for me 😢 

Is running away from a gladiator fight really how it’s done? xD

(1 edit)

Oh, I don't want to run - I want to break free and win, but right now losing all stamina and energy is an instant loss. I *can* win, lose, or run without him having his way first, but I can't let him have his fun before I put him down 😅 


Super enjoying the game either way - looking forward to future updates (and I'll be sure to back when I can)