Love the concept, and looking forward to future developments.
One place I'd really like some polishing though is interface clarity. In combat it's frequently unclear what an enemy actually did (or attempted to do) in a cut-in animation, and the text log just does not mention them. And I think I like the scope and variety in the tech trees, but the descriptions of each upgrade often seems to leave things out, or reference values and tags which the player never got an explanation for and can't see anywhere else, so it's unclear what is affected or even if you're buying a bonus or a penalty.
Also there's a few places where right hand and left hand are swapped on buttons. And some encounters where I see "-1 mercy" when I would have expected +1 and I can't tell if that's just a typo in the text because I can't find any way to view the mercy value. And I genuinely have no idea what is going on in the chapel events.