I know what you mean, the game doesn't provide as much feedback on what you're interacting with as I'd like. There is a drop button in case you do pick up something you don't want, but it can bug out a lot of the time.
I see you also used Godot for your game. The menu is powered by the Maaack's Template plugin from the AssetLib. It was my first time actually using a plugin in a project, and it was much easier than I thought it would be. It did take some time to figure it out, but now that I know it'll free up a lot of time in my next jam to focus on the game instead of fiddling with menus.
Thanks for playing!