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It’s fun to play; the concept involving laser mechanics and their synergies with enemies is interesting—I haven't seen anything like it in other roguelikes so far, and overall, the game is well-made.

However, that limitation isn't really utilized effectively.

Thank you for your feedbacks, could you explain a bit more why you think the limitation isn't really utilized effectively ? ^^

Maybe I didn't play the game enough, but where are the timing mechanics? Perhaps the idea was that you need to dodge bullets—and that counts as timing—but the execution is weak.

Either way, I really liked the idea; I gave it 5 stars for the concept.

I hadn't a lot of time to make a good tutorial, each enemy type (Rubis, Citrine, etc) has an instrument and a rythm playing on top of the music, that's why they pulse in a rythm.
If you shoot them in rythm, you inflict them damage, if you don't match the rythm you won't do any damages.

You can succeed by spamming the shoot but most of your shots will do nothing, I also disabled the penalty when it's a wrong shot (not in rythm) otherwise casual players would have a too much hard time.

I caught the use of the limitation I thought it was quite clever. great game never made it to the end tho 😁