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Dsep

14
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8
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5
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A member registered Jun 02, 2021 · View creator page →

Creator of

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Thank you for your feedbacks, this is noted and I will work on improving it !

Thank you for playing, I will rework the balancing towards the end as it's the main issue pointed out ^^

I hadn't a lot of time to make a good tutorial, each enemy type (Rubis, Citrine, etc) has an instrument and a rythm playing on top of the music, that's why they pulse in a rythm.
If you shoot them in rythm, you inflict them damage, if you don't match the rythm you won't do any damages.

You can succeed by spamming the shoot but most of your shots will do nothing, I also disabled the penalty when it's a wrong shot (not in rythm) otherwise casual players would have a too much hard time.

The art is really nice but except a simple QTE for the limitation or reference to time passing there is nothing more. The QTE is okay but at "1 year before" I was stuck repeating the same QTE for 5 mins with no feedbacks if it was the game stuck or because I missed some QTE, it stay a mistery. 

Thank you for your feedbacks, could you explain a bit more why you think the limitation isn't really utilized effectively ? ^^

Thank you for your feedbacks !

  • It is when you shoot an arrow, I feared that it will be too hard if we needed to match the impact.
  • I hadn't time to balance the diamond so he can be off-beat, thank you for pointing it out, I will check it.

Yes, I did the level design and balancing last, hours before the submission. I will work on it when I get back my sleep :D

Thank you for your feedback, I will look into it !

Thank you for your feedback, sadly I didn't had enough time to balance the game or have a proper tutorial part.
To escape the monster you can shine your light straight to it's head for like 1 full second and it will flee, I put it in the loading screen but later I saw that the loading screen stayed too little to read it.

Thank you for your comment and the suggestion, I'm sorry to hear that you couldn't run it. I didn't think it was that heavy :(

Thank you ! Yes the rotating isn't really smooth it's something that I will try to improve, same for the mouse wheel I will look for other ways that could more fun !

Thank you ! It motivates me to go back on it !

In that case it's either that the pieces are too far or too close from each other, it's a bit wonky sometimes

Thank you so much for your feeback !

Could you tell me a bit more about the letter issue ?
Is it that when you tape 2 pieces together they aren't moving together or do you feel like you have completed the letter but it doesn't end the level ?

No, all the SFX and music are from free assets that I found online, you can find the links for the musics in the description.