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Crystal Beats's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #3 | 4.188 | 4.188 |
| Enjoyment | #9 | 3.750 | 3.750 |
| Overall | #9 | 3.750 | 3.750 |
| Presentation | #13 | 3.875 | 3.875 |
| Use of the Limitation | #24 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dsep : https://dsep.itch.io/ and Maggut https://maggut.itch.io/
Software used
Unity, Aseprite
Use of the limitation
In theory if you are good at timing you can match the frequency of a crystal and shatter it, so the timing is everything for advancing by matching the rythms of the crystals.
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Comments
I really enjoyed the music in this one! My favorite detail was how each new enemy adds another instrument to the soundtrack, so the music becomes richer and more intense as the fight gets harder. That is a really cool way to connect progression, gameplay, and presentation. Some enemy combinations did feel a little unfair though haha. When several laser patterns overlap at once, there are moments where very little safe space remains and it feels difficult to react rather than simply challenging. A minimum safe gap, clearer attack telegraphs, or some limits on overlapping patterns could make those moments feel fairer.
Thank you for your feedbacks, this is noted and I will work on improving it !
Really fun and i like the sound design
Really fun game I played till the end! I really enjoyed that the crystals contribute to the main melody
very good game tried at least 5 times before I gave up.
Thank you for playing, I will rework the balancing towards the end as it's the main issue pointed out ^^
love the art and sound design!
i like the fact that your enemies can protect you a bit lol, i never quite got the timing but i did get a bit far. the art is cute, i liked the sound design also,
It’s fun to play; the concept involving laser mechanics and their synergies with enemies is interesting—I haven't seen anything like it in other roguelikes so far, and overall, the game is well-made.
However, that limitation isn't really utilized effectively.
Thank you for your feedbacks, could you explain a bit more why you think the limitation isn't really utilized effectively ? ^^
Maybe I didn't play the game enough, but where are the timing mechanics? Perhaps the idea was that you need to dodge bullets—and that counts as timing—but the execution is weak.
Either way, I really liked the idea; I gave it 5 stars for the concept.
I hadn't a lot of time to make a good tutorial, each enemy type (Rubis, Citrine, etc) has an instrument and a rythm playing on top of the music, that's why they pulse in a rythm.
If you shoot them in rythm, you inflict them damage, if you don't match the rythm you won't do any damages.
You can succeed by spamming the shoot but most of your shots will do nothing, I also disabled the penalty when it's a wrong shot (not in rythm) otherwise casual players would have a too much hard time.
I caught the use of the limitation I thought it was quite clever. great game never made it to the end tho 😁
Interesting, took a bit to figure out the rhythm but good game
Nice game, with a cool concept and aesthetic ! I have maybe two things that bothered me:
Thank you for your feedbacks !
one of the best games I played so far!
Very cozy. Loved the art style. Music also pretty nice but gets too difficult fast.
Yes, I did the level design and balancing last, hours before the submission. I will work on it when I get back my sleep :D
The idea of enemies reflecting lasers off each other in a bullet hell is amazing, I wish you could push them around with shots to try to keep the lasers away from you or something...
The art is really clean too