The art is really nice but except a simple QTE for the limitation or reference to time passing there is nothing more. The QTE is okay but at "1 year before" I was stuck repeating the same QTE for 5 mins with no feedbacks if it was the game stuck or because I missed some QTE, it stay a mistery.
Viewing post in The Final Crystal jam comments
There’s an interesting story behind this: I initially misread the game's title as "Time Is Everything," so I chose a narrative metaphor based on that and designed the controls to be like those in *Getting Over It*.
However, after realizing that implementing those controls would be difficult—and re-reading the constraints—we reworked the gameplay, which might be why it looks so simple.